static const uint8_t sprite_unlit_vs_essl[677] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x02, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // .......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x02, // rsed..........b.
	0x00, 0x00, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, // ..precision high
	0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, // p int;.precision
	0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x69, 0x6e, //  highp float;.in
	0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, //  highp vec4 a_co
	0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x69, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // lor0;.in highp v
	0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // ec3 a_position;.
	0x69, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, // in highp vec2 a_
	0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x68, // texcoord0;.out h
	0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, // ighp vec4 v_Colo
	0x72, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // r;.out highp vec
	0x34, 0x20, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x3b, 0x0a, 0x6f, 0x75, 0x74, 0x20, 0x68, 0x69, // 4 v_PosP;.out hi
	0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x55, 0x56, 0x3b, 0x0a, 0x75, // ghp vec2 v_UV;.u
	0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, // niform highp mat
	0x34, 0x20, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x3b, // 4 u_mCameraProj;
	0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // .uniform highp v
	0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, // ec4 u_mUVInverse
	0x64, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, // d;.void main ().
	0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x75, // {.  highp vec2 u
	0x76, 0x31, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // v1_1;.  highp ve
	0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x68, // c4 tmpvar_2;.  h
	0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ighp vec4 tmpvar
	0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x77, // _3;.  tmpvar_3.w
	0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, //  = 1.0;.  tmpvar
	0x5f, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // _3.xyz = a_posit
	0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, // ion;.  tmpvar_2 
	0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, // = (u_mCameraProj
	0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, //  * tmpvar_3);.  
	0x75, 0x76, 0x31, 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // uv1_1.x = a_texc
	0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x20, 0x20, 0x75, 0x76, 0x31, 0x5f, 0x31, // oord0.x;.  uv1_1
	0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, // .y = (u_mUVInver
	0x73, 0x65, 0x64, 0x2e, 0x78, 0x20, 0x2b, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, // sed.x + (u_mUVIn
	0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, // versed.y * a_tex
	0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // coord0.y));.  gl
	0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, // _Position = tmpv
	0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, // ar_2;.  v_Color 
	0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, // = a_color0;.  v_
	0x55, 0x56, 0x20, 0x3d, 0x20, 0x75, 0x76, 0x31, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, // UV = uv1_1;.  v_
	0x50, 0x6f, 0x73, 0x50, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, // PosP = tmpvar_2;
	0x0a, 0x7d, 0x0a, 0x0a, 0x00,                                                                   // .}...
};
static const uint8_t sprite_unlit_vs_glsl[567] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x02, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // .......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x01, // rsed............
	0x00, 0x00, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..in vec4 a_colo
	0x72, 0x30, 0x3b, 0x0a, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // r0;.in vec3 a_po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, // sition;.in vec2 
	0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x6f, 0x75, 0x74, // a_texcoord0;.out
	0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x6f, //  vec4 v_Color;.o
	0x75, 0x74, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x3b, 0x0a, // ut vec4 v_PosP;.
	0x6f, 0x75, 0x74, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x55, 0x56, 0x3b, 0x0a, 0x75, // out vec2 v_UV;.u
	0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x43, // niform mat4 u_mC
	0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // ameraProj;.unifo
	0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, // rm vec4 u_mUVInv
	0x65, 0x72, 0x73, 0x65, 0x64, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // ersed;.void main
	0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x75, 0x76, 0x31, //  ().{.  vec2 uv1
	0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // _1;.  vec4 tmpva
	0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, // r_2;.  vec4 tmpv
	0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, // ar_3;.  tmpvar_3
	0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // .w = 1.0;.  tmpv
	0x61, 0x72, 0x5f, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // ar_3.xyz = a_pos
	0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ition;.  tmpvar_
	0x32, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, // 2 = (u_mCameraPr
	0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x3b, 0x0a, // oj * tmpvar_3);.
	0x20, 0x20, 0x75, 0x76, 0x31, 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, //   uv1_1.x = a_te
	0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x20, 0x20, 0x75, 0x76, 0x31, // xcoord0.x;.  uv1
	0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, // _1.y = (u_mUVInv
	0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x78, 0x20, 0x2b, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x55, 0x56, // ersed.x + (u_mUV
	0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x61, 0x5f, 0x74, // Inversed.y * a_t
	0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, // excoord0.y));.  
	0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, // gl_Position = tm
	0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, // pvar_2;.  v_Colo
	0x72, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, // r = a_color0;.  
	0x76, 0x5f, 0x55, 0x56, 0x20, 0x3d, 0x20, 0x75, 0x76, 0x31, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, // v_UV = uv1_1;.  
	0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // v_PosP = tmpvar_
	0x32, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,                                                       // 2;.}...
};
static const uint8_t sprite_unlit_vs_spv[1664] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x02, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // .......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x40, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x06, // rsed..@.......4.
	0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x41, 0x01, // ....#.........A.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
	0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
	0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
	0x00, 0x00, 0x0f, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma
	0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x7e, 0x00, // in....v...z...~.
	0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x93, 0x00, // ................
	0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, // ................
	0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......main......
	0x06, 0x00, 0x33, 0x00, 0x00, 0x00, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, 0x6c, 0x6f, // ..3...UniformBlo
	0x63, 0x6b, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, // ck........3.....
	0x00, 0x00, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ..u_mCameraProj.
	0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x33, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......3.......u_
	0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, // mUVInversed.....
	0x03, 0x00, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x76, 0x00, // ..5...........v.
	0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
	0x05, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ..z...a_position
	0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // ......~...a_texc
	0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x89, 0x00, 0x00, 0x00, 0x40, 0x65, // oord0.........@e
	0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, // ntryPointOutput.
	0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, // gl_Position.....
	0x09, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ......@entryPoin
	0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, // tOutput.v_Color.
	0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
	0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x50, 0x6f, // PointOutput.v_Po
	0x73, 0x50, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x93, 0x00, 0x00, 0x00, 0x40, 0x65, // sP............@e
	0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, // ntryPointOutput.
	0x76, 0x5f, 0x55, 0x56, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x33, 0x00, 0x00, 0x00, 0x02, 0x00, // v_UV..G...3.....
	0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...3.........
	0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...3.........
	0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, // ......H...3.....
	0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x00, // ..#.......H...3.
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x47, 0x00, // ......#...@...G.
	0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..5...!.......G.
	0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..5...".......G.
	0x04, 0x00, 0x76, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..v...........G.
	0x04, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, // ..z...........G.
	0x04, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, // ..~...........G.
	0x04, 0x00, 0x89, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
	0x04, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
	0x04, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
	0x04, 0x00, 0x93, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, // ................
	0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ......!.........
	0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, // .......... .....
	0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
	0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
	0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, // ................
	0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // .."... .......+.
	0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, // .."...#.........
	0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..$... .......+.
	0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..$...%.......+.
	0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..$...).......+.
	0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, // ....../......?..
	0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, // ..2.............
	0x04, 0x00, 0x33, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // ..3...2....... .
	0x04, 0x00, 0x34, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..4.......3...;.
	0x04, 0x00, 0x34, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, // ..4...5....... .
	0x04, 0x00, 0x36, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..6.......2...+.
	0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .."...;....... .
	0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // ..C........... .
	0x04, 0x00, 0x75, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..u...........;.
	0x04, 0x00, 0x75, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..u...v....... .
	0x04, 0x00, 0x79, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..y...........;.
	0x04, 0x00, 0x79, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..y...z....... .
	0x04, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..}...........;.
	0x04, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..}...~....... .
	0x04, 0x00, 0x88, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
	0x04, 0x00, 0x88, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
	0x04, 0x00, 0x88, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
	0x04, 0x00, 0x88, 0x00, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
	0x04, 0x00, 0x92, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
	0x04, 0x00, 0x92, 0x00, 0x00, 0x00, 0x93, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6.
	0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
	0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, // ..........=.....
	0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, // ..w...v...=.....
	0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, // ..{...z...=.....
	0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, // ......~...Q.....
	0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ......{.......Q.
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x01, 0x00, // ..........{.....
	0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x7b, 0x00, // ..Q...........{.
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xd1, 0x00, // ......P.........
	0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x2f, 0x00, // ............../.
	0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x36, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x35, 0x00, // ..A...6.......5.
	0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0xd4, 0x00, // ..#...=...2.....
	0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xd5, 0x00, // ................
	0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x43, 0x00, // ..........A...C.
	0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x25, 0x00, // ......5...;...%.
	0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0xdd, 0x00, 0x00, 0x00, 0xdc, 0x00, // ..=.............
	0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x43, 0x00, 0x00, 0x00, 0xde, 0x00, 0x00, 0x00, 0x35, 0x00, // ..A...C.......5.
	0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, // ..;...)...=.....
	0x00, 0x00, 0xdf, 0x00, 0x00, 0x00, 0xde, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, // ..........Q.....
	0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x85, 0x00, // ................
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xe2, 0x00, 0x00, 0x00, 0xdf, 0x00, 0x00, 0x00, 0xe1, 0x00, // ................
	0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xe3, 0x00, 0x00, 0x00, 0xdd, 0x00, // ................
	0x00, 0x00, 0xe2, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x40, 0x01, // ......R.......@.
	0x00, 0x00, 0xe3, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..............>.
	0x03, 0x00, 0x89, 0x00, 0x00, 0x00, 0xd5, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x00, // ..........>.....
	0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8f, 0x00, 0x00, 0x00, 0xd5, 0x00, // ..w...>.........
	0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x93, 0x00, 0x00, 0x00, 0x40, 0x01, 0x00, 0x00, 0xfd, 0x00, // ..>.......@.....
	0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x50, 0x00, // ..8...........P.
};
static const uint8_t sprite_unlit_vs_mtl[1133] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x02, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // .......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x01, 0x40, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0x04, // rsed..@.......!.
	0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, // ..#include <meta
	0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, // l_stdlib>.#inclu
	0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, // de <simd/simd.h>
	0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
	0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // e metal;..struct
	0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, //  _Global.{.    f
	0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, // loat4x4 u_mCamer
	0x61, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // aProj;.    float
	0x34, 0x20, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x3b, // 4 u_mUVInversed;
	0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // .};..struct xlat
	0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x09, 0x66, // MtlMain_out.{..f
	0x6c, 0x6f, 0x61, 0x74, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, // loat bgfx_metal_
	0x70, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x69, 0x6e, // pointSize [[poin
	0x74, 0x5f, 0x73, 0x69, 0x7a, 0x65, 0x5d, 0x5d, 0x20, 0x3d, 0x20, 0x31, 0x3b, 0x0a, 0x20, 0x20, // t_size]] = 1;.  
	0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, //   float4 _entryP
	0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x43, 0x6f, 0x6c, // ointOutput_v_Col
	0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, // or [[user(locn0)
	0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, // ]];.    float4 _
	0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // entryPointOutput
	0x5f, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, // _v_PosP [[user(l
	0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, // ocn1)]];.    flo
	0x61, 0x74, 0x32, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // at2 _entryPointO
	0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x55, 0x56, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, // utput_v_UV [[use
	0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // r(locn2)]];.    
	0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // float4 gl_Positi
	0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, // on [[position]];
	0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // .};..struct xlat
	0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, // MtlMain_in.{.   
	0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, //  float4 a_color0
	0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, //  [[attribute(0)]
	0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, // ];.    float3 a_
	0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // position [[attri
	0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, // bute(1)]];.    f
	0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // loat2 a_texcoord
	0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x32, 0x29, // 0 [[attribute(2)
	0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, // ]];.};..vertex x
	0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, // latMtlMain_out x
	0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, // latMtlMain(xlatM
	0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, // tlMain_in in [[s
	0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, // tage_in]], const
	0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, // ant _Global& _mt
	0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, // l_u [[buffer(0)]
	0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ]).{.    xlatMtl
	0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, // Main_out out = {
	0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x31, // };.    float2 _1
	0x32, 0x37, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // 27 = in.a_texcoo
	0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // rd0;.    float4 
	0x5f, 0x32, 0x31, 0x33, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, // _213 = _mtl_u.u_
	0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x66, 0x6c, // mCameraProj * fl
	0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // oat4(in.a_positi
	0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x31, // on, 1.0);.    _1
	0x32, 0x37, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, // 27.y = _mtl_u.u_
	0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x78, 0x20, 0x2b, 0x20, // mUVInversed.x + 
	0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, // (_mtl_u.u_mUVInv
	0x65, 0x72, 0x73, 0x65, 0x64, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x5f, 0x31, 0x32, 0x37, 0x2e, 0x79, // ersed.y * _127.y
	0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // );.    out.gl_Po
	0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x32, 0x31, 0x33, 0x3b, 0x0a, 0x20, // sition = _213;. 
	0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, //    out._entryPoi
	0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ntOutput_v_Color
	0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, //  = in.a_color0;.
	0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, //     out._entryPo
	0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x50, 0x6f, 0x73, 0x50, // intOutput_v_PosP
	0x20, 0x3d, 0x20, 0x5f, 0x32, 0x31, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, //  = _213;.    out
	0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, // ._entryPointOutp
	0x75, 0x74, 0x5f, 0x76, 0x5f, 0x55, 0x56, 0x20, 0x3d, 0x20, 0x5f, 0x31, 0x32, 0x37, 0x3b, 0x0a, // ut_v_UV = _127;.
	0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, //     return out;.
	0x7d, 0x0a, 0x0a, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x50, 0x00,                   // }..........P.
};
static const uint8_t sprite_unlit_vs_dx11[768] =
{
	0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xa8, 0xa2, 0x07, 0xdd, 0x02, 0x00, 0x0d, 0x75, // VSH............u
	0x5f, 0x6d, 0x43, 0x61, 0x6d, 0x65, 0x72, 0x61, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, // _mCameraProj....
	0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x75, 0x5f, 0x6d, 0x55, 0x56, 0x49, 0x6e, 0x76, 0x65, // .......u_mUVInve
	0x72, 0x73, 0x65, 0x64, 0x02, 0x00, 0x40, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x02, // rsed..@.........
	0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x97, 0x34, 0x9d, 0x45, 0x66, 0xec, 0x8f, 0xf0, 0x6b, 0xd8, // ..DXBC.4.Ef...k.
	0x6d, 0x9a, 0xfb, 0x11, 0x4d, 0xc2, 0x01, 0x00, 0x00, 0x00, 0xb4, 0x02, 0x00, 0x00, 0x03, 0x00, // m...M...........
	0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x24, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,.......$...IS
	0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, // .............._.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
	0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
	0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
	0x47, 0x4e, 0x80, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x68, 0x00, // GN............h.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......t.........
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x74, 0x00, // ..............t.
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
	0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ......t.........
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, // ..............SV
	0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // _POSITION.TEXCOO
	0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x88, 0x01, 0x00, 0x00, 0x40, 0x00, // RD....SHDR....@.
	0x01, 0x00, 0x62, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..b...Y...F. ...
	0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, // ......_.........
	0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._...r......._.
	0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, // ..2.......g.... 
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, // ..........e.... 
	0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, // ......e.... ....
	0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e...2 ......h.
	0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
	0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
	0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
	0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2.
	0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
	0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......6.... ....
	0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ..F.......6.... 
	0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, // ......F.......6.
	0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
	0x00, 0x00, 0x32, 0x00, 0x00, 0x0b, 0x22, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1a, 0x80, // ..2..." ........
	0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1a, 0x10, 0x10, 0x00, 0x02, 0x00, //  ...............
	0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, // .... .........6.
	0x00, 0x05, 0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, // ... ............
	0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x50, 0x00, // ..>...........P.
};
